Eternal Sonata (video game music)

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Eternal Sonata (video game music)

Post by anderson »

This is the announcement thread for Eternal Sonata, an audio tournament on video games written by Anderson Wang (formerly of MIT) and Jasper Lee (University of Tennessee). We're going to try to finish at least 5 packets of 20 tossups each in time for Side Event Weekend, but if that doesn't happen it'll be open for mirrors for the 2016-17 school year. Right now, we are over 80% completion.

Format:
Like Imaginary Landscape, tossups will average slightly longer than 1 minute in length and consist of ~6-7 clips arranged pyramidally.

Distribution:
3.5 Arcade/8-bit/16-bit eras
2 32/64-bit eras
3.5 2000's (6th gen-7th gen up to 2009)
3.5 2010's
6.5 Common Link/Miscellaneous
1 Other/Video Game Related Content

This distribution is subject to change as we finish writing; our main goal is to have a good overall balance and we don’t care too much about having specific numbers of specific topics.

Like with the traditional-format tournament The Secret Island of Dr. Auroni, we're going to do our best to cover a wide breadth of different genres, consoles, and time periods. And don’t worry, despite the name, JRPGs will most definitely comprise less than 10% of the set :P

Difficulty:
We are planning to make most of the tossups accessible to most people by the end, but there will be some harder answerlines here and there. Similar to Imaginary Landscape’s difficulty quotas, we are aiming for a distribution of about 3/8 “easy”, 1/2 “medium”, and 1/8 “hard”. Again, we don’t really care too much for specific numbers here, we mainly care about making the whole thing feel accessible.

Fees: None!

If you would like to mirror this set or have any questions, post here or email us at jlee175 at utk.edu and anderson.wang1994 at gmail.

Edit: We changed the distribution slightly (moved some some weight from 32/64-bit eras to common link) and updated the completion percentage.
Last edited by anderson on Sat Jul 16, 2016 7:38 am, edited 1 time in total.
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Re: Eternal Sonata (video game music)

Post by Good Goblin Housekeeping »

:party:
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Re: Eternal Sonata (video game music)

Post by John Ketzkorn »

If there isn't a toss-up on Real Cool Radical Rex's intro music, I'll be slightly disappointed.
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Re: Eternal Sonata (video game music)

Post by Valefor »

Assuming this runs on Side Event Weekend, will there potentially be a Skype mirror for those of us who are unable to make it out to one of the physical locations?

(Please say yes please say yes please say yes)
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Re: Eternal Sonata (video game music)

Post by Unicolored Jay »

I don't know if Anderson can, but I don't know how to make a Skype mirror work from my end, unfortunately.
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Re: Eternal Sonata (video game music)

Post by Ike »

Oh look! A music tournament that I can beat JL at! Sign me up!

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Re: Eternal Sonata (video game music)

Post by ThisIsMyUsername »

Ike wrote:Oh look! A music tournament that I can beat JL at! Sign me up!

Ike
Technically, don't I need to play this for you to beat me at it?
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Re: Eternal Sonata (video game music)

Post by The Ununtiable Twine »

Ike wrote:Oh look! A music tournament that I can beat JL at! Sign me up!

Ike
But what if your match against him consists of nothing but music from Shining Force games and you foolishly neg the first question? WHAT THEN, Jose???
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Re: Eternal Sonata (video game music)

Post by anderson »

Unicolored Jay wrote:I don't know if Anderson can, but I don't know how to make a Skype mirror work from my end, unfortunately.
I've tested questions with friends over Google Hangouts before*, so I'd be up for hosting a Skype or Hangouts mirror later this summer.

*More specifically, on my mac, I used a combination of Soundflower and LineIn to route the audio. I imagine there's a similar thing one can do on Windows in case the online mirror needs more than 1 moderator.
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Re: Eternal Sonata (video game music)

Post by Eddie »

We've playtested Imaginary Landscape using Google Hangouts and Skype before, and both are fine. In my experience, Skype produces better audio quality (I'm using Ubuntu and just routing the audio through whatever stereo mix is called in Linux).
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Re: Eternal Sonata (video game music)

Post by touchpack »

Vissi d'arte wrote:Assuming this runs on Side Event Weekend, will there potentially be a Skype mirror for those of us who are unable to make it out to one of the physical locations?

(Please say yes please say yes please say yes)
^

I won't be attending side event weekend but would VERY much like to play this!
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Re: Eternal Sonata (video game music)

Post by Unicolored Jay »

Don't worry guys, I'd very much like to help run a Skype mirror (seeing as I won't be attending any physical sites), so I'll do my best to work these things out by the playtesting stage.
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Re: Eternal Sonata (video game music)

Post by Sima Guang Hater »

I will find this tournament. Then I will play this tournament.
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Re: Eternal Sonata (video game music)

Post by The Ununtiable Twine »

touchpack wrote:
Vissi d'arte wrote:Assuming this runs on Side Event Weekend, will there potentially be a Skype mirror for those of us who are unable to make it out to one of the physical locations?

(Please say yes please say yes please say yes)
^

I won't be attending side event weekend but would VERY much like to play this!
*nods in agreement mainly because i spend half of my time listening to osts and love tournament ideas like this*
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Re: Eternal Sonata (video game music)

Post by dhumphreys17 »

Unicolored Jay wrote:Don't worry guys, I'd very much like to help run a Skype mirror (seeing as I won't be attending any physical sites), so I'll do my best to work these things out by the playtesting stage.
YES PLEASE. I loved IL3 and think this would be awesome.
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Re: Eternal Sonata (video game music)

Post by Ike »

I get the need for a Skype tournament, but just to make it clear, I would rather not play a Skype tournament of this -- I think bandwidth transition rates, quality, just get too sacrificed for an audio tournament. I guess what I'm saying is, please mirror this physically as well before the Skype tournament.

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Re: Eternal Sonata (video game music)

Post by Tejas »

As of now, I believe it will be played at the Michigan site of side event weekend.
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Re: Eternal Sonata (video game music)

Post by Auks Ran Ova »

Platinum Toad wrote:As of now, I believe it will be played at the Michigan site of side event weekend.
I can't wait to do extremely poorly
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Re: Eternal Sonata (video game music)

Post by Harpie's Feather Duster »

I'm playing this at Michigan. Now's your chance to grab me as a teammate, assuming it gets run as at least doubles there.
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Re: Eternal Sonata (video game music)

Post by Cheynem »

I am pretty sure it will be run as a shootout to save time.
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Re: Eternal Sonata (video game music)

Post by anderson »

This set is finished and packetized :party: , and will soon be e-mailed out to all mirrors (currently just Michigan, but if anyone else also wants to mirror this send us an e-mail).

The final distribution was:
3.5 Arcade/8-bit/16-bit eras
2 32/64-bit eras
3.5 2000's (6th gen-7th gen up to 2009)
3.5 2010's
5.5 Common Link/Miscellaneous
1 Composer
1 "Trash"

Finally, the skype mirror will be happening! I will tentatively schedule it for the 8/20-8/21 weekend, but if anyone wants to play and has strong date preferences, let us know soon. This does mean that people who will play the set this weekend should probably refrain from discussing question content on the forums until the skype mirror happens (just to be safe...).
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Re: Eternal Sonata (video game music)

Post by Auks Ran Ova »

Scores from the Michigan site:

Dylan 200
Ike 160
Mike E 130
Kenji 80
Rob 70
Matt L 70
Morgan 60
Auroni 50
Ryan 40

It was all worth it for the thing I first-clued in the last round.
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Re: Eternal Sonata (video game music)

Post by Ike »

A+. This was a lot of fun. I may have feedback, but I'll email you guys about it. Again, this was great!
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Re: Eternal Sonata (video game music)

Post by John Ketzkorn »

Lovely tournament. Our site had a ton of fun playing this, and everyone had some impressive buzzes. The questions were pretty well constructed for an audio tournament and some fantastic clues were picked.
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