sir negsalot wrote: It really can take as little as 30 minutes to powermark a whole set
Blanford's Fringe-fingered Lizard wrote:There are solid arguments for powers being gimmicky and game-show-y. You are also severely underestimating the effort it takes to place them, especially when the set is nearing completion and everyone is tired from writing questions.
sir negsalot wrote:If each writer powermarks his/her own questions, it can take 30 additional seconds. That person should be more intimately famliliar with the given topic
sir negsalot wrote:If each writer powermarks his/her own questions, it can take 30 additional seconds. That person should be more intimately famliliar with the given topic
sir negsalot wrote:Blanford's Fringe-fingered Lizard wrote:There are solid arguments for powers being gimmicky and game-show-y. You are also severely underestimating the effort it takes to place them, especially when the set is nearing completion and everyone is tired from writing questions.
How else can more elite players who answer questions earlier be compared to one man team people who just clean up questions at the end?
Mewto55555 wrote:Also, I know this forum frowns upon math, but like, 30 seconds a tossup is 2 tossups a minute, which is a packet every ten minutes, which makes only 3 packets in 30 minutes.
sir negsalot wrote:Blanford's Fringe-fingered Lizard wrote:There are solid arguments for powers being gimmicky and game-show-y. You are also severely underestimating the effort it takes to place them, especially when the set is nearing completion and everyone is tired from writing questions.
How else can more elite players who answer questions earlier be compared to one man team people who just clean up questions at the end?
sir negsalot wrote:30 minutes would be the lower extreme I suppose. Even 2 or 3 hours would be a small time investment compared to the overall gain and overall time invested already. By consistency within a subject do you mean the physical location, or somewhere that would project to have a consistent percentage of power, which could vary in actual location?
There are solid arguments for powers being gimmicky and game-show-y.
Smuttynose Island wrote:sir negsalot wrote:Blanford's Fringe-fingered Lizard wrote: And no, the overall gain, when compared to that of more editing, is probably a ratio less than 1.
List of villages in West Virginia wrote:Like already mentioned... if it's not gimmicky to take 5 points away from a team ("ha! that's what you get for being aggressive! that'll teach you to take a chance next time! as if the penalty of practically handing the other team the question isn't enough!"), then it's not gimmicky to add 5 more points for a great early buzz.
sir negsalot wrote:Smuttynose Island wrote:sir negsalot wrote:Blanford's Fringe-fingered Lizard wrote: And no, the overall gain, when compared to that of more editing, is probably a ratio less than 1.
So then why do you or anyone include powers...?
It needs no mentionExcelsior (smack) wrote:There are solid arguments for powers being gimmicky and game-show-y.
So I understand that powermarking can take a long time and is not necessarily the most productive use of an editor's time, but what's so gimmicky about them? In particular, what makes powers but not negs a gimmick? Negs are, after all, almost (NSC excluded) omnipresent in quizbowl.
College Park Spyders wrote: In Missouri, the official state format has 10 point tossups, so we have always had some events (including the longest standing pyramidal event in the state at Wash U) use 10 point tossups in part because it's a bit closer to what some of these teams are used to. There are plenty of other circuits that are similar and which could derive some benefit from not using powers all the time in their expansion of good quizbowl.
sir negsalot wrote:If questions are properly pyramidal, why does it matter the exact clue on which power ends, as the general essence of getting the question early is what matters.
Excelsior (smack) wrote:Also, even supposing that powermarking is something that may be infeasible for the first site at which a set is used, wouldn't it be nice if powers were to be added for delayed mirrors? I can't think of a set that has done this, despite there being a number of high school sets that have delayed mirrors and no powers in the initial run.
sir negsalot wrote:If questions are properly pyramidal, why does it matter the exact clue on which power ends, as the general essence of getting the question early is what matters. What if there was a format with no negs, 10s, and 10+'s, meaning "powers" are tracked but no additional points are given for them. Would that be an interesting solution?
eliza.grames wrote:For high school sets, would it be a terrible idea to read the set to some average collegiate freshmen/sophomore players and powermark it based on where they buzz in? This wouldn't take much extra time if teams are going to read through sets anyways for fun or to check for typos and other errors.
Coldblueberry wrote:To save time and power mark in less than 30 seconds: Instead of making it subjective, why not just set a universal clue number?
SirT wrote:Coldblueberry wrote:To save time and power mark in less than 30 seconds: Instead of making it subjective, why not just set a universal clue number?
This would lead to very uneven powermarks across and in categories, the effects of which are mentioned in another post in this thread.
Coldblueberry wrote:SirT wrote:Coldblueberry wrote:To save time and power mark in less than 30 seconds: Instead of making it subjective, why not just set a universal clue number?
This would lead to very uneven powermarks across and in categories, the effects of which are mentioned in another post in this thread.
So would a "subjective" assessment unless you want to spend a lot of time from multiple people.
SirT wrote:sir negsalot wrote:If questions are properly pyramidal, why does it matter the exact clue on which power ends, as the general essence of getting the question early is what matters.
At this point, I can only believe that this entire thread is some sort of satire.
Cheynem wrote:Disclaimer: ME AM CRANKY OLD QUIZBOWLER
I don't really mind playing on powers, but in general I dislike putting powers in sets and I actually think they can be somewhat annoying. Basically in my brief experience powermarking sets, I am always bombarded with complaints about "Why is so and so in power?" That's really annoying. I also dislike having to decide just what is THE clue that should be worth 10 instead of 5. Sometimes I screw up in this regard (yes, I know that is shocking), and compounding the misplaced clue, I have now tacked on 5 points as well. Thus, close games place more weight on the person powermarking to get it right. And that's not always easy. I can know a lot about a topic and write a pyramidal tossup, but may not be able to properly estimate where a powermark should end.
In general, I've found that the more oddball the questions, tournament or format, the more I enjoy powers. For instance, at experimental tournaments, I would expect powers because part of the fun is nailing a superpower on a very hard thing before the giveaway. I've also come to accept NAQT's powermarks as part of their format. But I wouldn't want to see powers at ACF Nationals, I would be okay with it not appearing in many sets, and unless I am forced to do so (as with MO), I generally don't like powermarking.
This may be somewhat cumbersome, but I wonder if tracking "where" teams are buzzing may be an interesting way to compare as well (the old goldfish method).
Matt Weiner wrote:While I am perhaps the chief opponent of "HEY GUYS I BUZZED EARLY SOMEONE FIX THIS" I would like to note that the stats in that NAQT thread seem to be coming from one or two tournaments of unknown provenance. Small sample size doesn't prove much.
List of villages in West Virginia wrote:It's always been my opinion that if you're not going to use negs in your tournament, powers don't need to be there either.
But if you are using negs (as the vast majority of competitions do, and just about every single one we attend all year), then power marks should be included as well. If you can take 5 away, you can also grant 5 extra.
Like already mentioned... if it's not gimmicky to take 5 points away from a team ("ha! that's what you get for being aggressive! that'll teach you to take a chance next time! as if the penalty of practically handing the other team the question isn't enough!"), then it's not gimmicky to add 5 more points for a great early buzz.
Andrew Jackson's Compatriot wrote: Is there truly a downside to playing in a tournament with powers? I cannot think of any given example where powermarking a set makes it less enjoyable to play.
Andrew Jackson's Compatriot wrote:List of villages in West Virginia wrote:It's always been my opinion that if you're not going to use negs in your tournament, powers don't need to be there either.
But if you are using negs (as the vast majority of competitions do, and just about every single one we attend all year), then power marks should be included as well. If you can take 5 away, you can also grant 5 extra.
Like already mentioned... if it's not gimmicky to take 5 points away from a team ("ha! that's what you get for being aggressive! that'll teach you to take a chance next time! as if the penalty of practically handing the other team the question isn't enough!"), then it's not gimmicky to add 5 more points for a great early buzz.
This is a great reason to add powers. If you have negs you should have powers too. If you are going to make it so people are always penalized for being aggressive and failing, you should conversely reward them for being aggressive and successful. Is there truly a downside to playing in a tournament with powers? I cannot think of any given example where powermarking a set makes it less enjoyable to play.
Riot In Cell Block Nine wrote:I find all of this discussion on powers and such interesting. One question I have pertaining to all of this is the place of powers at various types of events. People have mentioned (and it's obviously a fact) that ACF Nats, for example, doesn't use powers. Does judgment on powers change if, for example, there's a consideration for their use at a novice event (regardless of whether it's for high school or the collegiate level)? Similarly, would that change apply to negs as well? I know that people's opinions on both subjects varies, so I'm guessing there won't be just one definitive answer to this, but I'm still interested.
bt_green_warbler wrote:Matt Weiner wrote:While I am perhaps the chief opponent of "HEY GUYS I BUZZED EARLY SOMEONE FIX THIS" I would like to note that the stats in that NAQT thread seem to be coming from one or two tournaments of unknown provenance. Small sample size doesn't prove much.
Small sample size beats zero sample size every day of the week. Matt, would it be useful if I posted (maybe at the top of that thread?) which tournaments the conversion stats come from?
Uncanny wrote:The problem with powers is that they assume the powering team has significantly deeper knowledge than the other, when that isn't necessarily the case.
For example, if the 2nd clue is the last power clue, and team A buzzes on clue 1, but team B got buzzer beat or knew the 2nd clue, there isn't much of a disparity between the knowledge of the two teams. Both teams would have powered it against a worse team; they have this arbitrary "power knowledge." However, when the two teams play each other, only one team can power, so the other team is penalized 1.5 or twice despite having the capability to score a 15 or 20.
I'm not saying a powering team doesn't deserve to get the points over a team with slightly less knowledge, but I don't think they deserve more points because some arbitrary mark.
Perhaps when a decent team plays a bad one, this isn't a huge issue, but when two closely matched teams play, it doesn't differentiate between the quality of two closely matched teams.
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