The first is a card system, which works great at HSNCT, but is complex and requires a lot of know-how with a thin margin of error.
The second is what we use at NHBB, which is to say, I make the schedules for all teams, and take known ability into account.
The way I see it, there are 3 ways around this.
Ben Dillon wrote:The way I see it, there are 3 ways around this.
Perhaps I'm an idiot, but I couldn't discern what was your third option.
nationalhistorybeeandbowl wrote:The other way, though, that I think needs to get used much, much more is to have different divisions at tournaments.
Matt Weiner wrote:There is pretty much no reason to ever do a card system or other form of swiss pair/power matching outside of something like HSNCT where it's both literally impossible to do anything else and you take an enormous number of teams to the playoffs. I remain unconvinced that such a system accomplishes anything besides creating moral hazards (ie penalizing winning and creating a huge advantage for losing at the right time) or that anyone in quizbowl would think it was a good thing were it not used in other, incommensurable activities/a good way to show off your irrelevant mathematical prowess. Please do not use power matching.
cvdwightw wrote:
If you're the worst team in the bracket, you have a harder schedule because you don't get to play yourself. This is common sense or something. .... For individual schedule making, there can be inherent advantages to being seeded in certain parts of the "middle of the road" - you get to play more "bad" teams, meaning it's more likely you'll finish with one more win than a similar-ability team that has to play more "good" teams just because it was seeded a few places higher.
cvdwightw wrote:By the way, my general philosophy is "anything that quizbowl has discarded for not working probably shouldn't be reintroduced." This includes things like ladder play, variable-value bonuses, and "TD makes individual schedules for each team," which was abandoned by NAQT after requiring a 5-way tiebreaker to figure out the last playoff spot at the 2001 HSNCT.
mithokie wrote:The one method that I have not personally seen, and that I think might warrant a fair shake is to use power matching for morning prelims, followed by round-robin pool play. Power matching would allow teams to play teams of like ability more quickly than they would while waiting for a 6 or 8 team prelim pool where half of the games could be blow outs. If you then use the results of the AM power matched results to rebracket teams into homegeneous ability group brackets, and then have a round robin pool play within each group, teams will get more matches against teams of like ability than any of the other methods mentioned above.
I will always favor a strictly regressive schedule over a schedule that provides perverse incentives to underperform. Say I'm a good but not elite team at an NHB tournament, and I get a favorable playoff packet such that I've clinched the game after tossup 3 of the fourth quarter. I have a perverse incentive not to buzz for the rest of the game, in order to look worse than I really am and thus get an easier schedule at a future NHB tournament, compared to someone that may have advanced to the same level at a different NHB qualifying tournament. Similarly, if I'm that team's playoff opponent and there's no way I'm coming back, I too have a perverse incentive not to buzz and, therefore, look worse than I really am. Once one team or the other has clinched a win, neither team has an incentive to put up more points - both teams have an incentive to make themselves look worse and, in doing so, will make their opponent's strength of schedule appear worse as well.nationalhistorybeeandbowl wrote:cvdwightw wrote:
If you're the worst team in the bracket, you have a harder schedule because you don't get to play yourself. This is common sense or something. .... For individual schedule making, there can be inherent advantages to being seeded in certain parts of the "middle of the road" - you get to play more "bad" teams, meaning it's more likely you'll finish with one more win than a similar-ability team that has to play more "good" teams just because it was seeded a few places higher.
I get the not playing yourself bit. But it's still regressive - there's no getting around that. And when I set matches, keep in mind it's not that I just divide teams into 3 piles of good, medium, and bad. It's more a continuum, at least in theory. But even with bracketing, it's often hard to gauge the strengths of new teams. For NHBB it's even harder since I don't have as many straight history stats to go off of.
andBlanford's Fringe-fingered Lizard wrote:the fairest format... will leave them happy over the average of a great number of instances
bothBlanford's Fringe-fingered Lizard wrote:most new teams won't want... preferential treatment.
Blanford's Fringe-fingered Lizard wrote:dangerous, unnecessary psychologizing of new teams
cvdwightw wrote:I will always favor a strictly regressive schedule over a schedule that provides perverse incentives to underperform. Say I'm a good but not elite team at an NHB tournament, and I get a favorable playoff packet such that I've clinched the game after tossup 3 of the fourth quarter. I have a perverse incentive not to buzz for the rest of the game, in order to look worse than I really am and thus get an easier schedule at a future NHB tournament, compared to someone that may have advanced to the same level at a different NHB qualifying tournament. Similarly, if I'm that team's playoff opponent and there's no way I'm coming back, I too have a perverse incentive not to buzz and, therefore, look worse than I really am. Once one team or the other has clinched a win, neither team has an incentive to put up more points - both teams have an incentive to make themselves look worse and, in doing so, will make their opponent's strength of schedule appear worse as well.nationalhistorybeeandbowl wrote:cvdwightw wrote:
If you're the worst team in the bracket, you have a harder schedule because you don't get to play yourself. This is common sense or something. .... For individual schedule making, there can be inherent advantages to being seeded in certain parts of the "middle of the road" - you get to play more "bad" teams, meaning it's more likely you'll finish with one more win than a similar-ability team that has to play more "good" teams just because it was seeded a few places higher.
I get the not playing yourself bit. But it's still regressive - there's no getting around that. And when I set matches, keep in mind it's not that I just divide teams into 3 piles of good, medium, and bad. It's more a continuum, at least in theory. But even with bracketing, it's often hard to gauge the strengths of new teams. For NHBB it's even harder since I don't have as many straight history stats to go off of.
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